Project Implementation Overview
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To address this, I proposed an idea to my professor: an internal mobile app to streamline satellite tracking and unify all relevant data. This app would allow researchers and engineers to: Log in and track their activities, ensuring accountability for each test performed. Switch between online and offline satellites, enabling real-time monitoring of active nanosats while maintaining documentation for offline ones. Run and document various system tests like CPU stress tests, processing latency analysis, and inter-satellite communication checks. Store all test results and reports in a central documentation system, making it easier to access past configurations and analyses.
To begin, I designed the initial prototypes using Figma, creating high-fidelity wireframes to illustrate the app’s functionality and user flow. As seen in the design video, the app features: A login and signup system to track user activity and ensure structured data management. A streamlined homepage with a toggle function to switch between online (active) and offline (inactive) satellites. A search bar to navigate quickly through multiple satellites. A test execution and documentation feature, allowing users to run various nanosatellite tests and automatically store the results for future reference. An account management system, designed specifically to support the growing need for organized satellite operations, especially since this nanosatellite project was being introduced as a class module. For the UI/UX design, I: Chose a lab-friendly color palette and image placeholders to maintain a professional yet intuitive interface. Used Adobe XD for low-fidelity wireframes and early prototyping. Focused on smooth transitions and interactions, ensuring a seamless user experience for researchers navigating between different satellite functions.


This project gave me an invaluable opportunity to dive deeper into mobile app design—not just from a visual perspective, but also in terms of user flow, information hierarchy, and real-world usability. From: Sketching rough wireframes to brainstorming functional layouts, Refining them into digital, high-fidelity prototypes on Figma, Exploring interactive prototyping tools like Adobe XD for transition effects, …this journey enhanced my understanding of mobile UI/UX design in a technical setting. This project wasn’t just about creating an app—it was about solving a real-world problem faced by satellite engineers and researchers. By bridging the gap between complex nanosatellite data and an intuitive, mobile-first interface, this app concept paved the way for future developments in real-time space system monitoring. Scroll down to explore more insights into the design process and UI/UX considerations of this project.
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